It likely was not the first shot he took, just the first one that hit. I was expecting the combat reports, so was able to pause pretty much instantly once a report came up. The dwarf's squad was m-ordered to the roof of my fort to scare off an annoying flock of cancel-spam-generating buzzards, and he was just the first to arrive once he got there I gave the squad kill-from- list orders. Yes, the squad was definitely assigned crossbows specifically, and yes I checked his inventory to verify actual equipment. ![]() Definitely a crossbow I have no bowdorfs. Meanwhile the target has moved quite a few tiles away.- Kwieland 02:58, 21 September 2011 (UTC) 55 diagonal tiles in the x-y plane, + a few (maybe 5-ish) z-levels up. "Fire" OK, wait for experience, etc, then the bolt is fired. I see the code as "target is in range" OK. My dwarfs are on a turret, and if the enemy is within range (fleeing, say) then they will shoot at the target much farther than if the enemy was just approaching. However, I have seen some far shots (didn't really count tiles) when the target is running away quickly. For crossbows, I see the typical 20-25, max 30 that you saw. (Don't know exactly your situation, but 55 tiles doesn't sound likely to me- a single, central marksdwarf could then cover the entirety of a 2x2 embark.) Vasiln 02:33, 19 September 2011 (UTC)Īrchers have a much longer range than crossbowmen. So the effective range that the marksdwarf shot at would be the greatest of x, y, or z distance, and not any sum of those distances. It's likely that range does not take diagonality into account (that would be consistent with other range checks like sighting distance). What is the typical max range of crossbows/bows? Based on previous observations, I had thought it was 20-25, maybe 30 tiles maximum, however I just watched a middling-good crossbowdorf (prof marksd/expt arch) spear a buzzard out of the sky at a range of 55 (diagonal) tiles.! 218.186.8.11 01:08, 19 September 2011 (UTC)ĥ5 diagonal tiles would be 55 tiles north, 55 tiles west, and 55 tiles up (for instance). 7, archers still require a conventional barracks in addition to the range. If the target is set to shoot from the east, there can be no channels, cliffs, terrain level changes, or even grates in a straight line east of the target. 5 - the target must have a walkable straight-line surface from the shooting position. If you have them set to shoot top to bottom, but you have designed the range for bottom to top firing and there is no room to stand north of the target, they will never use those targets. ![]() ![]() Grumbledwarfskin 16:24, 27 September 2011 (UTC) You forgot number 4 on the archery checklistĤ)Archery targets have the correct orientation for their location. Grumbledwarfskin 11:58, 23 August 2011 (UTC)Īctually, I'm not sure I was right about that anymore. As of 0.31.25, if your squad is fewer than ten members, you must change the required number of members in the training schedule for them to do any group training at all. That can happen if you haven't modified the training schedule for your dwarves so that less than ten of them are required for the training to happen. Hmm.and they say they can't follow the order.eh. :/ 1) assigned to Train on the M screen in scheudle.Ģ) equipped with quiver and bolts and weapon.ģ) have archery targets outside which have the T next to their name.
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